Research
Before making any decisions in what type of game I want to make, I first visited the Apple Store in the local Mall to look at some of the products, like the iphone and ipad, and play some of the "Apps".
Iphone as a Product: Functions and Design

Sensitive touch screen, light in weight/easy to handle, and reacts to how it is being handled/screen flips depending on angle.
When designing my game, I want to take these functions into consideration.
Iphone as a Product: Functions and Design
Sensitive touch screen, light in weight/easy to handle, and reacts to how it is being handled/screen flips depending on angle.
When designing my game, I want to take these functions into consideration.
This was the first game I played, I selected it from the iphone menu becuase I had heard the name a lot from this project. I played this game simply because I didnt need to read any instructions, which i found to be very important, as i then ignored other games that required me to read anything other than "play". The game play is simple, you fire birds from a slingshot (you control the strength and angle) towards towers and buildings of glass, wood and metal, to attack the green pigs hiding below. I enjoyed playing the game and it took me a while to stop playing, and I later found out that it is infact the top grossing "App" on the iphone. I think it has done so well becuase of these factors:
- Simple play -
- Its not as easy as it looks - Its a puzzle game, you need to think about where to attack first and whether it will be a help or a hinderance in your next move. This also means its not as repetative as you would think because each level requires you to think differently.
- Short Levels - As addictive as it is, you can play it for as long or as short as you like, so its a perfect pass time if you only have 10 minutes to spare or a whole day.
Other games: Orsinal.com
Lots of simple games, many one level, easy to waste a few minutes here and there.
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