Wednesday, 24 November 2010

SunFlower: Art Style


This is the background I created on Photoshop, inspired by Van Goghs Starry Night.

A Sunflower I created on Photoshop, I like how it looks, however, the flower head is too big.

Foxglove drawing I did on Photoshop

Sunflower: Setting

This is a background I did for my game on photoshop. The image on the left shows how the screen would scroll up as the flower grows, and the image below shows how it would look on the iphone/ipad.
I decided to have the game set in a rural village, in a field. I used Van Gogh pictures for reference to the cottage in the background to try and continue the oil pastel look of the game.

SunFlower: Flowers

Although I have decided to call my game SunFlower, I am unsure whether to actually use a sunflower in my game because they have large flowerheads, it may make the game too simple because there will not be much room for the flower to maneuver. Therefore I have been looking at other flowers which I could use.

These are some skeches I did of wall flowers, I liked the idea of the flower spreading in all directions as it grows, however, I need a prominant point so the player knows which part it of the flower would move first, otherwise it could become too complicated.

I really liked the Foxglove because its shape bends a tapers naturally.

Thursday, 11 November 2010

SunFlower: Chosen Apple Idea

I have decided to develop my Flower game idea. I decided to change the control system where you control the sun directly with your thumb, to a pivot system because the sun is above the flower, which would mean the players hand/thumb would cover a lot of the screen. I still wanted the player to have control, so I decided to have a sun at the bottom of the screen which you would control with your thumb. How this smaller sun moves, would reflect on the main sun which the flower would follow.
The height of your flower,aka your score, would be shown in the top right, above your health bar, which shows how much longer your flower can grow.







I have also decided to add something the player has to collect to keep moving, such as water or plant food which will fill up the health bar.


The petals on your flower would reflect its health and how many lives you have left. A full flower would mean 3 lives, a few missing petals would mean 2 lives, and 3 or 4 petals would mean you only have one life left. Having the flower show the lives would mean less to cluter up the screen

Thursday, 4 November 2010

Apple Ideas - Alice in Wonderland Croquet

This idea is inspired by Alison in Wonderland, and is more of a mini game. It would be first person and you control a Hedgehog which rolls. You control where it rolls by turning the screen.  The aim of the game is to see how far you can get, by picking up special bonus' that enable you to go further/faster, and avoid enemies which will slow you down/take away a life. You will also have croquet hoops to roll through which will give you points to go further.

Your character will be a small hedgehog, but at the start of the game, you would be hit by a flamingo, which you can control.

Apple Ideas - Umbrella

Umbrella and Rain - Tip screen left and right too blow the umbrella left and right. Help people cross the street below, get points for everyone you help - different speeds - slower people (old ladies) take longer but gets more points. 


The Teddy Bear hanging on to the umbrella would be something else you would have to protect from things flying through the sky such as birds. The size of the umbrella would depend on the difficulty setting the player choses, easy would be a bigger umbrella, harder levels would have a smaller umbrella.